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LostinSpace

" Lost in Space " [Cinesite] (2019)

I worked on 5 episodes of season 2, doing 20-30 shots of robot action.

 

( Animator )

TombRaider

"Tomb Raider" [RSP] (2018)

Digi-double work for Lara Croft: slides, jumps, climbing.

 

( Animator )

PeterRabbit

"Peter Rabbit" [RSP] (2018)

Did a few character shots with the sparrows. A couple of singing shots and a dance number they did with Peter.

 

( Animator )

StrangerThings

"Stranger Things, season 2" [Atomic Fiction] (2017)

At Atomic we did a lot of creature work for 7 or 8 episodes of "Stranger Things", season 2. Most of my shots involved "DemoDogs", a quadrupedal stage of the Demogorgon. I had a lot of fun running through the lab, and climbing around the upside down world. Some of the other tasks included animating some of the livelier vines slithering around and I got a chance to help FX wrangle shadowman's tentacles in a few shots. It was a pretty entertaining project.

 

( Animator )

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"Transformers, The Last Knight" [Atomic Fiction] (2016-17)

I had a blast working four or five months on this classic franchise. Most of my time was spent animating Cogman and the drones that chased Cade and the kids around. I did a little rigging, adding to the Cogman, Sentinel, and Drone rigs that ILM provided. Really enjoyed getting a chance to work with the guys over at ILM.

 

( Animator, Rigger )

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"Blade Runner 2049""[Atomic Fiction] (2017)

I worked on a sequence of four shots for "Blade Runner 2049". Rigged up and animated robotic arms in the morgue. Would have loved to have animated some replicant action, but being an old school "Blade Runner" fan, I was happy to have gotten the opportunity to work on the film as it was.

 

( Animator, Rigger )

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"Allied""[Atomic Fiction] (2016)

Worked three or four months on "Allied". I rigged and animated a lot of planes and vehicles for this WWII period piece. Most of the animation was hardbody vehicle shots. I also did some digi-double work for Brad Pitt.

 

( Animator, Rigger )

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"Star Trek Beyond""[Atomic Fiction] (2016)

Animated for six months on Star Trek. Did a lot of ship interior hard body elements. But, most of the time was spent on the CG robots called Marauders. They were basically the stormtroopers of the bad guys.

 

( Animator )

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"Horizon Zero Dawn""[Guerrilla Games / Sony] (2014-15)

I worked on this AAA PS4 Game in Amsterdam. I got to animate giant robotic creatures for a year. I mostly did in game locomotion for half a dozen creatures including: a buffalo, a rhino, a crocodile, and a few others. It was a great experience for tuning my body mechanics.

 

( Senior Creature Animator )

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"Nether""[Section Studios] (2013)

Another fun project with the guys from Section, formerly Rogues Gallery. I took two creature game assets and took them up to a more finished look. Rigged them then animated them, all within a super fast turnaround.

 

(Animator, 3D Generalist)

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" Conan the Barbarian (2011)""[ World Wide FX ] (2011)

I spent six months in Shreveport overseeing a crew of ten 3D artists. I assigned shots and regulated shot quality. I tracked the activities and assets of the 3D department, coordinating hand-offs between the 2D and 3D departments as well as being the liaison between 3D and our studios in Sofia and LA.

 

( 3D Supervisor, Animator )

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"Prehistoric Assassins""[ Workaholics Productions ] (2010)

This is one of a series of shows that I did with a couple of other 3D Generalists. This particular show, I did all aspects of acts 2 and 3 for a total of 76 shots. Three hero creatures, a CG environment, and all the rigging, animation, and compositing. Loads of creature fun, but a lot of work.

 

( Animator, 3D Generalist )

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" The Simpsons Movie ""[ Forumn / Film Roman ] (2006)

I worked on the Simpson Movie for about nine months. I did a lot of the pre-production as well as working on six shots for the movie. However due to constant re-writing, only one shot made it into the movie. It was the huge crowd/mob shot.

 

( Animator, 3D Generalist )

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" Simpsons, Burns and the Bees ""[ Forumn / Film Roman ] (2008)

I got to work on 19 shots for this "The Simpsons" show. I integrated 3D bees into the 2D show, more particles and compositing.

 

( 3D Generalist )

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" Tripping the Rift, Cool Whip ""[ Forumn / Film Roman ] (2005)

I worked as the Animation Supervisor for this 30min episode. I was responsible for assembling and leading a team of 10 animators. We were responsible for all animation for that episode.

 

( Animation Lead )

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" US Seals 2 ""[ World Wide FX ] (2000)

I went to Sofia Bulgaria for four months and functioned as the 3D Supervisor. I had a crew of fourteen. We generated environments, vehicles, and effects.

 

( 3D Supervisor )