"Horizon Zero Dawn""[Guerrilla Games / Sony] (2014-15)
I worked on this AAA PS4 Game in Amsterdam. I got to animate giant robotic creatures for a year. I mostly did in game locomotion for half a dozen creatures including: a buffalo, a rhino, a crocodile, and a few others. It was a great experience for tuning my body mechanics.
( Senior Creature Animator )
"Alone in the Dark""[Section Studios] (2014-15)
I animated the character, camera, and creature for this game trailer. I also did the texturing, and rigging.
( Animator )
"Sword of Souls""[Section Studios] (2014)
I worked on the CG minotaur for this game trailer. I did all the 3D aspects including: texturing, rigging, animation, lighting and render setups. I also helped out with various other 3D elements like arrows. A super fun project, but a very tight deadline.
( Animator, Rigger )
"Nether""[Section Studios] (2013)
Another fun project with the guys from Section, formerly Rogues Gallery. I took two creature game assets and took them up to a more finished look. Rigged them then animated them, all within a super fast turnaround.
(Animator, 3D Generalist)
" Hawken ""[Rogues Gallery ] (2012)
This was a trailer directed by Jeremiah O'Flahery. I functioned as an Animator. My primary responsibility was animating the mechs.
( Animator )