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"Horizon Zero Dawn""[Guerrilla Games / Sony] (2014-15)

I worked on this AAA PS4 Game in Amsterdam. I got to animate giant robotic creatures for a year. I mostly did in game locomotion for half a dozen creatures including: a buffalo, a rhino, a crocodile, and a few others. It was a great experience for tuning my body mechanics.

 

( Senior Creature Animator )

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"Alone in the Dark""[Section Studios] (2014-15)

I animated the character, camera, and creature for this game trailer. I also did the texturing, and rigging.

 

( Animator )

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"Sword of Souls""[Section Studios] (2014)

I worked on the CG minotaur for this game trailer. I did all the 3D aspects including: texturing, rigging, animation, lighting and render setups. I also helped out with various other 3D elements like arrows. A super fun project, but a very tight deadline.

 

( Animator, Rigger )

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"Nether""[Section Studios] (2013)

Another fun project with the guys from Section, formerly Rogues Gallery. I took two creature game assets and took them up to a more finished look. Rigged them then animated them, all within a super fast turnaround.

 

(Animator, 3D Generalist)

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" Hawken ""[Rogues Gallery ] (2012)

This was a trailer directed by Jeremiah O'Flahery. I functioned as an Animator. My primary responsibility was animating the mechs.

 

( Animator )