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Rocketman

" Rocketman " [Cinesite] (2019)

I animated a couple shots of Elton blasting off from the stage.

 

( Animator )

AnimalWorld

" Vice " [Cinesite] (2018)

We did the heart transplant sequence. I added some touches to make the two hearts feel floppy and organic. I also did some hardbody anim with traffic and a helicopter.

 

( Animator )

AnimalWorld

"Animal World" [RSP] (2018)

Did some digi-double work for the freeway tunnel fight sequence. Also got to do some creature work with High Tower.

 

( Animator )

TombRaider

"Tomb Raider" [RSP] (2018)

Digi-double work for Lara Croft: slides, jumps, climbing.

 

( Animator )

PeterRabbit

"Peter Rabbit" [RSP] (2018)

Did a few character shots with the sparrows. A couple of singing shots and a dance number they did with Peter.

 

( Animator )

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"Transformers, The Last Knight" [Atomic Fiction] (2016-17)

I had a blast working four or five months on this classic franchise. Most of my time was spent animating Cogman and the drones that chased Cade and the kids around. I did a little rigging, adding to the Cogman, Sentinel, and Drone rigs that ILM provided. Really enjoyed getting a chance to work with the guys over at ILM.

 

( Animator, Rigger )

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"Blade Runner 2049""[Atomic Fiction] (2017)

I worked on a sequence of four shots for "Blade Runner 2049". Rigged up and animated robotic arms in the morgue. Would have loved to have animated some replicant action, but being an old school "Blade Runner" fan, I was happy to have gotten the opportunity to work on the film as it was.

 

( Animator, Rigger )

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"Ghost In the Shell""[Atomic Fiction] (2017)

GITS was going in production at AF while I was working on Transformes. I only got handed one shot and it got cut out of the edit. Would have loved to have worked on more, since I'm a fan of the anime.

 

( Animator )

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"Allied""[Atomic Fiction] (2016)

Worked three or four months on "Allied". I rigged and animated a lot of planes and vehicles for this WWII period piece. Most of the animation was hardbody vehicle shots. I also did some digi-double work for Brad Pitt.

 

( Animator, Rigger )

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"Star Trek Beyond""[Atomic Fiction] (2016)

Animated for six months on Star Trek. Did a lot of ship interior hard body elements. But, most of the time was spent on the CG robots called Marauders. They were basically the stormtroopers of the bad guys.

 

( Animator )

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"Pirates of the Caribbean: Deadmen Tell No Tales""[Atomic Fiction] (2016)

POTC was going on while I was working on "Star Trek Beyond". When I had a little down time, I helped out with some of the crowd animations for the bank robbery on Saint Martin.

 

( Animator )

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"The Huntsman: Winter War""[Atomic Fiction] (2016)

Did a bunch of BG butterflies and lightning bugs. Last little touches to give it that friendly forest feel, to contrast with when the witch comes and freezes everything.

 

( Animator )

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"Deadpool""[Atomic Fiction] (2015-16)

I joined in on the last month and a half of this production. I mainly did hard body animation with the car combat sequence.

 

( Animator )

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"Noah""[Look Effects, LA] (2013)

Worked on several timelapse sequences.

 

( Animator, 3D Generalist)

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"The Secret Life of Walter Mitty ""[Look Effects, LA] (2013)

I worked on the gold statue of Ben Stiller in one of Walter's daydreams.

 

(3D Generalist)

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"Sabotage""[Look Effects, LA] (2013)

I modeled and animated debris to jazz up a sequence where a train collides with an RV.

 

(Animator, 3D Generalist)

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"Grudge Match""[Look Effects, LA] (2013)

Comedy match up between Rocky and the Raging Bull. I modeled and lit the Jumbotron above the ring.

 

( 3D Generalist )

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" UnderWorld4, The Awakening ""[ Look Effects, LA ] (2012)

I functioned as a 3D Generalist. We did several sequences, but most of my work was on the elevator fight sequence. Work included set extensions along with some effects with bullets shooting through an elevator.

 

( Animator, 3D Generalist )

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" The Muppets ""[ Look Effects, LA ] (2012)

We animated some props, and did a litte set work. I got to chase Beeker around with a possessed vacuum cleaner.

 

( Animator, 3D Generalist )

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" Bones, Season7""[ Look Effects, LA ] (2011)

worked on three episodes for "Bones" season seven. One of the more interesting sequences, involved a CG snake crawling through a practical carcass.

 

( Animator, 3D Generalist )

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" Conan the Barbarian (2011)""[ World Wide FX ] (2011)

I spent six months in Shreveport overseeing a crew of ten 3D artists. I assigned shots and regulated shot quality. I tracked the activities and assets of the 3D department, coordinating hand-offs between the 2D and 3D departments as well as being the liaison between 3D and our studios in Sofia and LA.

 

( 3D Supervisor, Animator )

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" Voltron Force ""[ World Wide FX ] (2010)

While waiting for "Conan" to begin, I helped finish up the last few sequences of this Nicholas Cage feature.

 

( Animator, 3D Generalist )

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" JasonAndTheNecronauts.jpg ""[ Kevin Vanhook ] (2010)

This project involved a giant cyclops skeleton. Initially it was used as a backdrop but later it comes to life and attacks the heroes. The cyclops and the sequence I animated was used for the trailer to raise money to make the full film.

 

( Animator, Rigger, 3D Generalist )

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"Piranha 3D""[ Flat Earth Productions ] (2010)

I came in and finished up at the tail end of production. Originally, I was brought in to animate, but then I ended up compositing a few fish shots, and helping output stereoscopic elements.

 

( Compositor )

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" The Simpsons Movie ""[ Forumn / Film Roman ] (2006)

I worked on the Simpson Movie for about nine months. I did a lot of the pre-production as well as working on six shots for the movie. However due to constant re-writing, only one shot made it into the movie. It was the huge crowd/mob shot.

 

( Animator, 3D Generalist )

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"Jackass, number two""[ Forum / Film Roman ] (2006)

Due to a recent indictment, the producers of the film wanted one of the Uncles removed from every shot he'd been in as if he'd never been there. I composited three shots where I removed the uncle and did a paintback of the BG.

 

( Compositor )

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" IRobot ""[ Forumn / Film Roman ] (2004)

Forum got some overflow work from some of the larger studios. I got to composite about a half dozen shots.

 

( Compositor )

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" Daredevil ""[ Forumn / Film Roman ] (2002)

This was another case of overflow work from a larger studio. I composited three shots for this film.

 

( Compositor )

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" Hellseeker, Hellraiser VI ""[ Vanhook Studios ] (2001)

For this movie, I did a sequence of a character's head splitting open and having a second head emerge and talk. This was a combination of compositing and generating 3D elements.

 

( Animator, 3D Generalist )