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LostinSpace

" Lost in Space " [Cinesite] (2019)

I worked on 5 episodes of season 2, doing 20-30 shots of robot action.

 

( Animator )

RaisingDion

" Raising Dion " [Cinesite] (2019)

I worked on a few episodes of season 1.

 

( Animator )

Rocketman

" Rocketman " [Cinesite] (2019)

I animated a couple shots of Elton blasting off from the stage.

 

( Animator )

Murder Mystery

" Murder Mystery " [Cinesite] (2019)

Half a dozen digi-double shots as well as a bunch of car chase animation.

 

( Animator )

Zero

" Zero " [Cinesite] (2018)

I helped bring the Rocket takeoff sequence to life, animating a lot of the mechanisms.

 

( Animator )

AnimalWorld

" Vice " [Cinesite] (2018)

We did the heart transplant sequence. I added some touches to make the two hearts feel floppy and organic. I also did some hardbody anim with traffic and a helicopter.

 

( Animator )

AnimalWorld

"Animal World" [RSP] (2018)

Did some digi-double work for the freeway tunnel fight sequence. Also got to do some creature work with High Tower.

 

( Animator )

TombRaider

"Tomb Raider" [RSP] (2018)

Digi-double work for Lara Croft: slides, jumps, climbing.

 

( Animator )

PeterRabbit

"Peter Rabbit" [RSP] (2018)

Did a few character shots with the sparrows. A couple of singing shots and a dance number they did with Peter.

 

( Animator )

StrangerThings

"Stranger Things, season 2" [Atomic Fiction] (2017)

At Atomic we did a lot of creature work for 7 or 8 episodes of "Stranger Things", season 2. Most of my shots involved "DemoDogs", a quadrupedal stage of the Demogorgon. I had a lot of fun running through the lab, and climbing around the upside down world. Some of the other tasks included animating some of the livelier vines slithering around and I got a chance to help FX wrangle shadowman's tentacles in a few shots. It was a pretty entertaining project.

 

( Animator )

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"Transformers, The Last Knight" [Atomic Fiction] (2016-17)

I had a blast working four or five months on this classic franchise. Most of my time was spent animating Cogman and the drones that chased Cade and the kids around. I did a little rigging, adding to the Cogman, Sentinel, and Drone rigs that ILM provided. Really enjoyed getting a chance to work with the guys over at ILM.

 

( Animator, Rigger )

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"Blade Runner 2049""[Atomic Fiction] (2017)

I worked on a sequence of four shots for "Blade Runner 2049". Rigged up and animated robotic arms in the morgue. Would have loved to have animated some replicant action, but being an old school "Blade Runner" fan, I was happy to have gotten the opportunity to work on the film as it was.

 

( Animator, Rigger )

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"Ghost In the Shell""[Atomic Fiction] (2017)

GITS was going in production at AF while I was working on Transformes. I only got handed one shot and it got cut out of the edit. Would have loved to have worked on more, since I'm a fan of the anime.

 

( Animator )

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"Allied""[Atomic Fiction] (2016)

Worked three or four months on "Allied". I rigged and animated a lot of planes and vehicles for this WWII period piece. Most of the animation was hardbody vehicle shots. I also did some digi-double work for Brad Pitt.

 

( Animator, Rigger )

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"Star Trek Beyond""[Atomic Fiction] (2016)

Animated for six months on Star Trek. Did a lot of ship interior hard body elements. But, most of the time was spent on the CG robots called Marauders. They were basically the stormtroopers of the bad guys.

 

( Animator )

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"Pirates of the Caribbean: Deadmen Tell No Tales""[Atomic Fiction] (2016)

POTC was going on while I was working on "Star Trek Beyond". When I had a little down time, I helped out with some of the crowd animations for the bank robbery on Saint Martin.

 

( Animator )

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"The Huntsman: Winter War""[Atomic Fiction] (2016)

Did a bunch of BG butterflies and lightning bugs. Last little touches to give it that friendly forest feel, to contrast with when the witch comes and freezes everything.

 

( Animator )

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"Deadpool""[Atomic Fiction] (2015-16)

I joined in on the last month and a half of this production. I mainly did hard body animation with the car combat sequence.

 

( Animator )

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"Horizon Zero Dawn""[Guerrilla Games / Sony] (2014-15)

I worked on this AAA PS4 Game in Amsterdam. I got to animate giant robotic creatures for a year. I mostly did in game locomotion for half a dozen creatures including: a buffalo, a rhino, a crocodile, and a few others. It was a great experience for tuning my body mechanics.

 

( Senior Creature Animator )

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"Alone in the Dark""[Section Studios] (2014-15)

I animated the character, camera, and creature for this game trailer. I also did the texturing, and rigging.

 

( Animator )

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"Sword of Souls""[Section Studios] (2014)

I worked on the CG minotaur for this game trailer. I did all the 3D aspects including: texturing, rigging, animation, lighting and render setups. I also helped out with various other 3D elements like arrows. A super fun project, but a very tight deadline.

 

( Animator, Rigger )

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"Black Box, Season 1""[Look Effects, LA] (2014)

I worked on episodes 4,5,9,and 11. Work included some odd things like MRI scans and a guy getting struck by lightning.

 

( Animator, 3D Generalist)

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"Turn, Season 1""[Look Effects, LA] (2014)

I worked on episodes 1-8. Work included a lot of set extension, mostly ships. I also stabbed a lot of people with CG knives and bayonettes.

 

( Animator, 3D Generalist)

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"Bones, Season 9""[Look Effects, LA] (2014)

I worked on episodes 3,4,7,10,17,and 19 of season nine. Work included a lot of set extension and some termites.

 

( Animator, 3D Generalist)

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"Noah""[Look Effects, LA] (2013)

Worked on several timelapse sequences.

 

( Animator, 3D Generalist)

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"Nether""[Section Studios] (2013)

Another fun project with the guys from Section, formerly Rogues Gallery. I took two creature game assets and took them up to a more finished look. Rigged them then animated them, all within a super fast turnaround.

 

(Animator, 3D Generalist)

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"Sabotage""[Look Effects, LA] (2013)

I modeled and animated debris to jazz up a sequence where a train collides with an RV.

 

(Animator, 3D Generalist)

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"Turn, TV Pilot""[Look Effects, LA] (2013)

Revolutionary War period piece. I did about twenty shots of people getting stabbed with bayonettes, along with a half dozen set extensions.

 

(Animator, 3D Generalist)

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" Megladon: The Monster Shark Lives ""[Look Effects, LA] (2013)

This was a spoof that Discovery Channel did to kick off "Shark Week". I did a lot of the "Live Action" sharks as well as the "Live Action" Megladon shots. I heard Discovery got a lot of blowback from airing a mockumentary.

 

( Animator, 3D Generalist )

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" Tebetan Rockdog, Movie Pitch ""[Straight Diesel Studios] (2013)

This was a short directed by Ash Brannon. The short was used as a promotional piece to pitch the full feature, which went in to production a while later.

 

( Animator )

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" Super Player ""[Canoga Village Studios] (2012)

I functioned as a 3D Generalist, creating several sequences to be used to pitch this Full Length Feature. Included CG environmnets, and various VFX.

 

( Animator , 3D Generalist )

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" Hawken ""[Rogues Gallery ] (2012)

This was a trailer directed by Jeremiah O'Flahery. I functioned as an Animator. My primary responsibility was animating the mechs.

 

( Animator )

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" Gotham ""[ Look Effects, LA ] (2012)

I functioned as a 3D Artist. My primary responsibility was animating birds, but I also helped out with texturing and lighting process.

 

( Animator, 3D Generalist )

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" UnderWorld4, The Awakening ""[ Look Effects, LA ] (2012)

I functioned as a 3D Generalist. We did several sequences, but most of my work was on the elevator fight sequence. Work included set extensions along with some effects with bullets shooting through an elevator.

 

( Animator, 3D Generalist )

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" The Muppets ""[ Look Effects, LA ] (2012)

We animated some props, and did a litte set work. I got to chase Beeker around with a possessed vacuum cleaner.

 

( Animator, 3D Generalist )

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" Bones, Season7""[ Look Effects, LA ] (2011)

worked on three episodes for "Bones" season seven. One of the more interesting sequences, involved a CG snake crawling through a practical carcass.

 

( Animator, 3D Generalist )

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" Conan the Barbarian (2011)""[ World Wide FX ] (2011)

I spent six months in Shreveport overseeing a crew of ten 3D artists. I assigned shots and regulated shot quality. I tracked the activities and assets of the 3D department, coordinating hand-offs between the 2D and 3D departments as well as being the liaison between 3D and our studios in Sofia and LA.

 

( 3D Supervisor, Animator )

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" Voltron Force ""[ World Wide FX ] (2010)

While waiting for "Conan" to begin, I helped finish up the last few sequences of this Nicholas Cage feature.

 

( Animator, 3D Generalist )

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" JasonAndTheNecronauts.jpg ""[ Kevin Vanhook ] (2010)

This project involved a giant cyclops skeleton. Initially it was used as a backdrop but later it comes to life and attacks the heroes. The cyclops and the sequence I animated was used for the trailer to raise money to make the full film.

 

( Animator, Rigger, 3D Generalist )

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" Happy Monster Band""[ Kickstart Entertainment ] (2010)

This was a pitch to Disney for a CG kids show. My job was to translate the characters into CG. I modeled , rigged and posed the four main characters. I also developed the cellshade look as well as animating one of the characters to include with the pitch.

 

( Animator, 3D Generalist )

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"Prehistoric Assassins""[ Workaholics Productions ] (2010)

This is one of a series of shows that I did with a couple of other 3D Generalists. This particular show, I did all aspects of acts 2 and 3 for a total of 76 shots. Three hero creatures, a CG environment, and all the rigging, animation, and compositing. Loads of creature fun, but a lot of work.

 

( Animator, 3D Generalist )

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" Creatures Inside Us ""[ Workaholics Productions ] (2009)

This was a show treating various locations of the body as environments and the local bacteria, viruses, and parasites as the wildlife. I produced 13 shots, mostly fly throughs of my skin and hair environments.

 

( Animator, 3D Generalist )

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" Cosmic Collisions ""[ Workaholics Productions ] (2008)

When meteors, asteroids and planets start colliding, you need a lot of particles. I did 14 shots for this show, most of them thousand frame particle simulations.

 

( Animator, 3D Generalist )

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" Prehistoric Monsters Revealed ""[ Workaholic Productions ] (2008)

This was the first show I did with the Workaholics team. I did a dozen shots with my own models as well as pre-made models. We also used plates in some shots, and CG backgrounds in others.

 

( Animator, 3D Generalist )

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" Simpsons, Burns and the Bees ""[ Forumn / Film Roman ] (2008)

I got to work on 19 shots for this "The Simpsons" show. I integrated 3D bees into the 2D show, more particles and compositing.

 

( 3D Generalist )

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" Mirinada "Club" commercial ""[ Forumn / Film Roman ] (2008)

In 2008 I worked on two of the six commercials we did for Mirinda. I modeled all the main characters and most of the secondary characters. I also rigged all the characters and served as the lead animator.

 

( Animator, Rigger, 3D Generalist )

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" Sands of Oblivion ""[ Forumn / Film Roman ] (2007)

This was one of our in-house movies at Forum. I worked on a dozen shots , most of them a fight sequence between the hero and some hieroglyphs that come to life and attack him.

 

( Animator, 3D Generalist )

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" The Simpsons, Evolution couch gag ""[ Forumn / Film Roman ] (2007)

This was a couch gag involving the evolution of homer/man. I did the opening shots of a single cell dividing into little homers.This one's worth mentioning since it had such a big following on the internet, over 15 million hits on Youtube.

 

( Animator, 3D Generalist )

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" Deathrow / Haunted Prison ""[ Forumn / Film Roman ] (2007)

I did some compositing on the opening shot ( day for night) and added in some 3D Fog.

 

( 3D Generalist )

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" The Simpsons Movie ""[ Forumn / Film Roman ] (2006)

I worked on the Simpson Movie for about nine months. I did a lot of the pre-production as well as working on six shots for the movie. However due to constant re-writing, only one shot made it into the movie. It was the huge crowd/mob shot.

 

( Animator, 3D Generalist )

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" Mirinada commercials ""[ Forumn / Film Roman ] (2006)

In 2006 we did two more commercials for Mirinda. The gag was live action characters that transitioned into full CG characters in a CG environment. I built and rigged the main characters as well as serving as the lead animator.

 

( Animator, Rigger, 3D Generalist )

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" Slayer ""[ Forumn / Film Roman ] (2005)

Another in-house film done at Forum. For this one I got to kill off the head vampire with a stalactite.

 

( Animator, 3D Generalist )

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" Mirinada commercials ""[ Forumn / Film Roman ] (2005)

This was the first two of six commercials we did for mirinda. Probably the hardest out of the series since we had to develop the look. On this project I functioned as lead modeler, modeling and texturing the main characters. Once the look was developed I functioned as the TD, rigging all the characters, and finally as lead animator

 

( Animator, Rigger, 3D Generalist )

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" Voodoo Moon ""[ Forumn / Film Roman ] (2005)

Another in-house movie at Forum. I funtioned as a TD as well as animating around a dozen shots, most of them attacking birds and magical type effects. I also composited my own shots.

 

( Animator, Rigger, 3D Generalist )

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" Tripping the Rift, Cool Whip ""[ Forumn / Film Roman ] (2005)

I worked as the Animation Supervisor for this 30min episode. I was responsible for assembling and leading a team of 10 animators. We were responsible for all animation for that episode.

 

( Animation Lead )

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" Demon Hunter ""[ Forumn / Film Roman ] (2005)

I did around a half dozen shots for this movie, all of them CG elements like wings and shadows.

 

( Animator, 3D Generalist )

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" King of the Hill, Mutual of Omatwa ""[ Forumn / Film Roman ] (2005)

I got a chance to work on an episode of King of the Hill.(Also produced at Film Roman.). I did about twenty shots of bees, integrating 3D bees into the 2D show. I had a lot of fun being exposed to a traditional animation pipeline.

 

( Animator, 3D Generalist )

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" The Simpsons, Cards ""[ Forumn / Film Roman ] (2004)

This is the first project we did with the Simpsons production. It was a simpson spoof of Pixar's "Cars". All the characters were cards. We got to create some 3D CG characters in the Simpson style.

 

( Animator, Rigger, 3D Generalist )

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" Weebles, Sharing is Fun DVDs ""[ Forumn / Film Roman ] (2004)

We produced six 15 minute DVDs to go along with Hasbro's re-release of the Weebles toys. I worked as a modeler and 3D Supervisor for the last four DVDs. Most of the grunt work was done by Ta Ta's team in India. I worked as quality control as well as an asset manager.

 

( Animation Supervisor )

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" The Fallen Ones ""[ Forumn / Film Roman ] (2003)

This was our first in-house movie we did for Sci fi. I worked on about twenty shots for this film. I created a giant man made contraption that rampaged through the movie.

 

( Animator, 3D Generalist )

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" Tripping The Rift, Promos ""[ Forumn / Film Roman ] (2003)

I did ten or so TV promos for the Tripping the Rift series. I was strictly an animator on this one. The biggest twist was the show was done in Studio Max, which I learned for this project. Sci Fi liked it enough to have us do a show later on.

 

( Animator )

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" The Haunted Mansion ""[ Strega ] (2003)

Here's one of the trailers we did at Strega. We did 3D ghosts that flew around then spelled out the Actors and Titles.

 

( Animator, 3D Generalist )

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" Amazing Surgeries ""[ Strega ] (2002)

I worked on 4 episodes of this television show. It featured CG recreations of the surgeries.

 

( Animator, 3D Generalist )

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" Medical Animations ""[ Strega ] (2001)

While at Strega I worked on about a years worth of Medical Animations. I generated all the 3D aspects as well as doing the animation. Modeling included a full skeleton, a heart and other organs.

 

( Animator, 3D Generalist )

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" Second Time Around ""[ Creative Logik ] (2001)

Vanhook Studios shared office space with Creative Logik. I got a chance to work with them on this project. I created a vortex that ended up swallowing the bad guy. The shots required 3D elements that I generated, and then composited.

 

( Animator, 3D Generalist )

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" Hellseeker, Hellraiser VI ""[ Vanhook Studios ] (2001)

For this movie, I did a sequence of a character's head splitting open and having a second head emerge and talk. This was a combination of compositing and generating 3D elements.

 

( Animator, 3D Generalist )

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" US Seals 2 ""[ World Wide FX ] (2000)

I went to Sofia Bulgaria for four months and functioned as the 3D Supervisor. I had a crew of fourteen. We generated environments, vehicles, and effects.

 

( 3D Supervisor )

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" Crocodile 2 ""[ World Wide FX ] (2000)

I did all the crocodile animatics for this creature film.

 

( Animator )

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" Spiders 2 ""[ World Wide FX ] (2000)

This is the first film I worked on with Scott Coulter before he moved on to World Wide FX.

 

( Animator )

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" Max Steel ""[ Vanhook Studios ] (2000)

I worked as a modeler for this CG Saturday morning cartoon ( the first time it came around ). I built a few environments, a vehicle, and a few props.

 

( Modeler )

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" Nascar Racers, season 1 ""[ Vanhook Studios ] (1999)

I got my start working as an Animator for this Saturday morning cartoon. I worked on 13 episodes doing over 100 shots. The show had 2D characters with 3D vehicles and environments.

 

( Animator )