Coming up with ideas for Gestures:
# Gestures should be a metaphor for what the character is thinking or doing
# Always understand the intent of the gesture, what are you trying to convey
# Look for the the clearest, simplest, yet most original way. What is most believable for that particular character in that particular scene.
# avoid cliche' or at least try to do it in an original way
# Don't look at animation for ideas, go to real life reference. Be specific, add in nuance.
# Stay in character with your gesture choices. Don't just do what you'd do
# ask yourself, what will this gesture tell me about this character, in this particular state of mind
# consider your subtext when designing gestures
# take advantage of props and the scene environment
# design the patterns of the movement of your gestures
# look for other ways of doing the gesture, besides just the hands: the hip, the chin, a prop, feet. etc
# Subtle Gestures: the little things that a character does that tell you about how they're feeling or what they're thinking: figity hands, pursing of the lips
# reusing an idea from a previous scene, but re-purposing it to fit the current scene
# Keep Status in mind:
- High status individuals have a lot to lose and low status individuals have much to gain
- Generally the less an individual has to do the higher their status
- Everyone always desire to obtain a higher status, or at least retain their current status
- If a character wants to be cool, he stops doing anything
How to Use Gestures:
# Use the gesture to direct the user's eye
# Break up the way you are gesturing. try using one hand, both hands, props
# Doing the same gesture in different ways, will change the meaning
# try to only hit the accents vs. hitting every beat with a gesture.
# Use gestures to break up the texture of a shot.
# high status and powerful characters don't gesture much. lower status characters tend to be more nervous.
# Give the poses time to read and stage it where it can be seen ( inside or out of the body space )
# A general rule is to hit an accent in a dialogue around 4 frames before the dialogue ( go by eye, to see if it works)
# try to build in anticipation details that draw the attention of the viewer to the gesture before it happens