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Reel Resume Projects IMDB LinkeIn Notes
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Horse walk study I did using Carlos Contresas' free horse rig. You can find it here: www.mothman-td.com. Original model by Tomasz Jurczyk.
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I worked on five episodes of "Stranger Things" season two. We did a lot of shots with slithering vines and some Demodog shots.
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This is a vanilla walk cycle I did for my Notes section. Model was provided by Andor Kollar. I did most of the rigging with setup machine with a few tweaks. Click (here) if you'd like to see the whole tutorial.
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I wanted to combine some trickier body mechanics with dialogue. The tiger rig was provided by CG Spectrum, for free. Really, nice rig for a free one.
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We did a lot of shots with these Maruaders for "Star Trek Beyond". Originally, the shots were filmed with actors in skimpy tights and helmets. The Director didn't like the way the actors looked or moved, so the decision was made to paint them out and replace them with heavier, more militant CG robots.
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Cogman was Anthony Hopkins smartass butler. Atomic Fiction teamed up with ILM to bring this character to life. I really enjoyed the feed back I received from ILM. We also did a lot government drone shots.
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Here are two of my Lara Croft Digi-Doubles I did for "Tomb Raider". The grayed out shot is just in there to lead in to the shot I worked on.
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These shots of the minotaur were done for a "Sword of Souls" game trailer. I re-textured a model off of turbo squid with Vray. I did a fast rig with Setup Machine, then animated it in Maya. I lit and rendered it again using Vray then handed it off to some very talented NUKE compositors. I also did the CG arrows, a fun but quick and dirty project. The speed changes were an artistic choice made by the Director
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This shot is a creature fight that I did for my Animals and Creatures Master Class. I wanted to really utilize the plate and camera move so I had the two combatants slamming each other around. This shot made it in to the Animation Mentor 2012 Showcase reel. Quite an honor considering the hundreds of entries.
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This dragon attack scene is also from my A&C class. I tried to mix up the flight pattern and keep a predatory feel.
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I rigged and animated a lot of WWII planes for "Allied". I also did some digi-double shots like this parachute landing. I was limited by the fact that we did a combination of projection and texturing.
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My last project at Animation Mentor, "Fat Jokes". I wanted to come up with an idea that showed off more of the animation, so I used the mirror gag.
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"The Problem", was one of my Animation Mentor projects. I used a sound bite from "Breaking Bad". I created a simple set to keep the mood. The main focus was on dialogue.
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I worked on three seasons of "Bones" This shot is is when they find a snake inside one of the bodies.
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These shots are from a "Hawken" game trailer. I animated the mechs.
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One of my creature sequences from a "Nether" game trailer. Mutant creatures terrorize a post apocalyptic landscape.
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Another "Nether" creature sequence. I textured, rigged, and animated the creatures.
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I got to chase Beeker around with a vacum cleaner in "The Muppet Movie".
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The Bad Guy's Snake Hand from "The Fallen Ones". This is from back in my Lightwave days. The look dev is a little dated.
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This is my Mob/Crowd shot from "The Simpson's Movie". 2D Artists provided the individual character anim. I combined them in to a mob, animated the camera, and made the torches and lighting work.
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I did the bee animation for this "Burns and the Bees" Simpson's show. It was a combination of particles with cards and hero bees that I hand animated.
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More Bees. Not sure which came first, but obviously the Directors at Film Roman must talk. I animated all the bees in this "King of the Hill" episode. Another combination of particles and hero bees that I animated individually.
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